Thursday, 13 January 2011

week 25/26

The last 2 weeks were spent at university testing as many candidates as possible. The first day of testing introduced an unexpected issue with the level scripting meaning it broke if a player moved ahead too fast at a specific point. The fastest and most effective way to fix this was to force Kate to ignore player push, unfortunantly this meant it would be possible for kate to block players in confined spaces if she tries to follow them in, this was fixed by locking three doors and widening a space.

fortunantly this did not have any bearing on the test, it simply meant that it was no longer possible to break the script.

We also had a meeting with Steve Manning about how to analyse our data. Steve offered to look through our data and give us an example of how to do the analysis.

at the end of the 2 week testing period I believe the level was up to the standard we had needed it to be, and we had managed to get about 58 candidates tested, of which 53 provided usable data. Although the level had been behind schedule we pulled out all the stops and got the project back on track in the end.

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