Thursday, 13 January 2011

week 24

After the disappointing milestone presentation the previous week the only option was to pull a massive sprint of work instead of splitting it into small ones which was how we were supposed to be working.

Luckily the intermittent toothache I had been suffering from became non stop agony, so aside from making myself sick on painkillers every other day, sleeping wasn't really an easy option anymore, so I could devote all my time to the level. Over the week following milestone 4 I gave some tasks to other people to do (apparently there were complaints about this...), Adam started making changes to his section as it was the most criticized, as well as creating an impressive invasion script with a moving vehicle.

I started working non stop on the level, specifically the scripting. After an incredible amount of non stop hammer work when it came to the day that we needed to start testing the level was transformed. All of the script was in and functioning, voice acting was done, the outside area looked fantastic, and both of the endings worked in a way that easily conveyed the intended meaning in the events.

It was a hard week but by the end of it I was proud of what myself and the team had managed to produce after the setbacks.

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