We presented the level as it was, I freely admit it was my lack of preperation for the presentation that caused the level to be even more underwhelming than it was, this was mostly because I failed to anticipate my custom textures not working in the uni machine, I knew they wouldn't I just failed to factor it in properly.
Despite this we did manage to explain clearly how the level was going to work, and justify our reasonings effectively (i think)
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