Having terrible trouble getting the textures from Portal to work in the Episode 2 engine. I am sure there is a way to do it without using gcfscape to extract from the GCF files in the source directory, because the textures from portal are available from somewhere within the SDK folders. If the textures just simply aren't compatible with the Episode 2 engine for whatever reason, it wont be too difficult to create some suitable textures in Photoshop later.
Not a terrible problem at this stage though, still in the greyboxing stage. I've decided to rebuild the level in a modular way, by using interconnecting corridors between sections it will be possible to quickly extend the level section if need be later without it looking artificial.
Started researching the Legacy of Kain series for examples of character design done well.
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